Welcome to our Monthly beginner's thread. This forum topic is used to capture all beginner questions (and answers) in one place. We start a new one every month on 1st of the month and lock the previous one.
We if you feel your question deserves it’s own topic in one of the existing categories, then by all means go for it and create on. We’ll also try our best to split out any interesting questions to their own topics when they warrant a bigger conversations.
Here’s a community post that offers some guidance:
Is there way to load specific packages in Houdini depends on project? For example loading Redshift only for one project and in others it should be turned off ?
Yes, the best way is to use our system of tools environments. You can define any tools you’d like, assign them to respective applications, or even to individual shots actually.
There are good guides for it here:
Why does it need a Commercial license to export USD? Everything works in vanilla Houdini Indie
This PR should solve the problem.
we will disallow any USD publish with Houdini apprentice license only .
How to add new product-type , or add custom exporters to an existent product-type ?
you can add many creators as many as to support different product types as you want.
This guide can help learning about how to do that
and if you are happy with your product type support, you can always add your contribution on GH, which is greatly appreciated.
Questions related to unimplemented features:
Ayon is evolving and due to our Agile methodology, some features may not be there yet.
I will move these questions here in this section for reference.
Is there a project manager browser where I could see all saved files from all DCC for specific task ?
How to mute console log in DCCs ?
Is there way to limit softwares to specific task ?
Is there any browser to look what representations have other older product versions?
Hello,
I recently started using Ayon and have some begginer questions ^^
I will number them to make easier to answer.
I’m switching from using Prims, and there was a project browser where i could see all saved files from all DCC for specific task. For example: if i had task “layout” and in this task was used Houdini and Blender, it was nice to see in project manager browser these two DCC was used. In Ayon i can see workfiles only in DCC workfile browser filtered to this DCC. Will there be such a browser added in the future or is this concept pointless due to the workflow in Ayon?
Is there way to load specific packages in Houdini depends on project? For example loading Redshift only for one project and in others it should be turned off.
How to mute console log in Houdini while using Ayon? Its just showing popouts on every time you use any Ayon function(It’s nice that Ayon says goodbye when I close the window, but after sometime its annoying ;D)
Is there way to limit softwares to specifi task? for e.g in modeling we will have only Blender, for lookdev/lighting - Houdini/Maya etc.
Is there any browser to look what reprentations have other older product versions?
I got some errors when opening softwares via Ayon.
In Blender:
Python: Traceback (most recent call last):
File "C:\Users\Wizor\AppData\Local\Ynput\AYON\addons\openpype_3.17.0\openpype\hosts\blender\api\ops.py", line 334, in execute
self._window.set_context({
AttributeError: 'WorkfilesToolWindow' object has no attribute 'set_context'
In Houdini:
Installing OpenPype ...
*** WRN: >>> { ModulesLoader }: [ Could not find path when loading OpenPype modules "C:\Users\Wizor\AppData\Local\Ynput\AYON\addons\openpype_3.17.0\openpype\addons" ]
Setting scene FPS to 25
and
*** Discovered 1 abstract plugins - AutoCreator ]
Point 1 has been also one of the most requested features (/complaints) in our studio with how the OP Launcher works. They are used to be able to see all the workfiles directly on the tasks (and thus make a distinction of the DCCs that have workfiles started or not for that task) from our Launcher tool and launch the specific workfile version directly. They don’t really like the fact that it’s limited to just opening the last workfile as there might be multiple artists working on the same task
Actually @mustafa_jafar I think it’s totally fine to remove that Houdini Indie restriction.
See here - apparently Houdini Indie can - since three years ago! - export USD files without restrictions.
As such, the Validator should be removed.
Originally I wrote that validator during Houdini beta releases which did not allow it at the time.
However, there might still be versions exporting .usdnc since there are still recent forum posts regarding the file format, e.g. here.
According to this documentation it’s only Houdini Apprentice that currently still exports usdnc files and thus we should only validate for Apprentice licenses and allow Houdini Indie licenses?
Is there also a genereal roadmap/timeline for Ayon and Ynput?
Would be nice to know where some of the plugins are, are they converted etc.
But also small aditionas like the “add folders” button that was in openPype but not Ayon yet.
Is there a way to change the productType in the exporter, or add custom exporters to houdini for example.
I want that houdini and blender export to the same productType, (preffered model instead of static mesh)
But houdini only has “staticMesh” in the create content and blender only “model”
Hello,
you can add many creators as many as to support different product types as you want.
This guide can help learning about how to do that
and if you are happy with your product type support, you can always add your contribution on GH, which is greatly appreciated.
Is there a way to add template keys in the “extra work folders”
Instead of having to go a folder up with “…/…/newFolder” i want to use “{root[work]}/{project[name]}/newFolder”
This is way more full proof.
But if i add that it just gives me back a folder thats called {root[work]}
Here are my 2 cents . please, take it with a grain of salt:
I faced similar situation when I needed to add template keys support to houdini shelves settings where I solved it by implementing the following function, I think you can steal some code from it.
and by searching OpenPype repo for setting "extra_folders", I can tell the following function is responsible for creating extra folders which shows on line 534 it only joins the wordir and the subfolder without getting resolving any template keys.