Hello, my name is Thijs and currently I am working as a intern at Planet X. For our pipeline we need more functionality to the unreal importer. This is what I am working on right now. The new functions would be:
More import settings (Most importantly Nanite)
Option to import using the new interchange pipeline
Being able to load png anf jpg files
I was, until a few months ago, not familiar with the Ayon pipeline. So I need some assistance. Would it be useful to add these functions to GitHub?
It would be great if you could take the time to write up the dedicated features you’re looking to add into Github issues of their own (preferably one feature per issue).
If you already have working code you can also start of directly with a Draft or Ready to Review Pull Request so that we can kickstart the discussion from that.
Recently @moonyuet and @antirotor have been involved with the Unreal Integration development as far as I know - so, if you have any questions definitely ask here, add in what you’ve tried, what your setup is like and if it’s a reproducable “issue” then definitely add the steps to reproduce it exactly as well.
Hello, is it a problem with our branch name rules ? or something else ?
For information, currently, we are adopting git flow like branch naming.
For more info, please check