AYON from non-developer point of view, also some issues on addons

Welcome to AYON!

I’m glad you made it here and I wish you a great journey learning about this amazing program!

In my opinion, AYON is made to have a standardized pipeline where you don’t have to hire a pipeline developer to maintain/operate your studio’s pipeline.

People who deal with AYON are classified into 3 categories

  1. Users (typically artists who are using DCCs)
  2. Admins (who can be CG supervisors or experienced artists)
  3. Developers (who can fix bugs, add new features, enhance existing features or maybe do some studio customization)

I love this inspiring talk, it tells a lot about the story of AYON.
I believe 14:37 time stamp might interests you :wink:

Game studios share a lot of similarities with VFX and animation studios
Also, some studios may use Unity or Unreal because their real time rendering capabilities
like that Big Hero 6 scene “Baymax Dreams”

I believe AYON can fit in.
However, its main purpose to manage VFX and animation pipeline (Deliver a visual image / sequence of images).
Maybe @milan can tell us more!

Don’t worry, you will get there!
AYON is a big system so give yourself sometime to be familiar with its aspects.

Also, some guides are in progress and feel free to suggest new ideas for guides!
These are some new guides:

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