Hi there,
I’m needing to use FBX for some imports into Unreal, and noticed that there aren’t any import options available through Ayon. Is there a specific reason for this?
I’m loading my fbx files in, then combining/merging them with Unreal’s modeling tools. While this works, its a bit of a pain, and it breaks my workflow with Ayon.
Alembics come in, but they are at a completely different scale for some reason. (Blender to Ayon to Unreal).