Unreal Color management

hi hi everyone, after taking some time off, I’m back with some questions lol… hopefully curiosity doesn’t kill this cat.

I’m exploring unreal engine and ayon. I have looked at the docs and didn’t see answers for the following:

1 - The Ayon Unreal plugin says that it supports up to Unreal 5.5, but it only has a drop down for 5.4 even though I have 5.5 installed as you can see in the pic. Am I missing a step?

2 - Color management - is Ayon supposed to create an OCIO config Asset inside of Unreal?

I’m not able to provide detailed answers as Unreal is abit outside of my day-to-day usage. But, I just want to point to some info.

For information. the addon can install it automatically on launch.

https://help.ayon.app/articles/0086198-about-unreal-addon

For information. OCIO management and Unreal needs some love

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Strange as I can install the version for 5.5 (in Czech language but you can get the meaning)

I also checked our profil on FAB and we have version for 5.5 there indeed so I guess it is some issue with the Epic Launcher.

You can install it manually - for that you’ll need dev tools for needed for Unreal projects (Visual Studio on Windows).

With OCIO support, as @mustafa_jafar posted, this needs some love.

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Interesting, I assumed that it was something on my end. Thanks for the screenshot!