Maya Texture to Material through Loader

Hey there,

I currently use the included Substance Workflow to Maps plugin that comes with Maya to create a basic PBR material for whatever renderer.

Is there a built in method that I’m missing inside of Ayon to assemble a material from textures published from Substance (via Ayon)?

One workaround is to right-click paths for each published texture and input them into the plugin per channel …but this method wouldn’t include any Ayon functionality to notify the user if their textures are out of date.

The other option is to just build the material from scratch (which isn’t terribly difficult), but is sacrificing quick workflow that the substance plugin comes with.

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feel free to change the category of your post to ideas if this is not an implemented feature.