Maya Batch .oclr error

Just curious if anyone else has run into this, or if there’s an option to disable.

I’m getting errors on our farm using maya batch with arnold for .oclr errors. Apparently there’s an issue w/ maya 2025 and 2026 which Autodesk is aware of, but i haven’t been able to find a patch for yet.

Autodesk’s recommended fix for now is to use batch with noautoloadplugins flag, and then manually load the needed plugins. This is also a bit of a headache for each project as they may rely on different plugins. Is there an option to disable the outliner color in ayaon, so it’s not embeded in publishes? At least until autodesk sorts out a fix on their end.

Forgot to add the link to the Autodesk article on the subject.

You can also disable the Strict Mode in Deadline and it should allow it to ignore the error yet still render?

Also, I’ve had some luck in the past with not installing MtoA with Maya (if you don’t need to Arnold that is.)

Yeah, i’ve just done that for now, with the strict error checking on Deadline, but was curious if there’s a switch in ayon someplace since i have no idea when Autodesk might patch their issue.