Is there a good way to publish light rigs and have the textures be published as well? I’m thinking about hdris that have been color corrected or textures on lights. Currently i’m publishing just “maya scene” assets, but i believe the textures just get a file path. If i try to migrate the asset to a library job, or another job, they still point at the old paths. Is there a way to package it all together, or have dependencies go along with it? If I publish all the textures using the image texture option, it feels like it could just become a lot of individual assets to manage.
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Currently there isn’t. It is doable, but not in Ynput backlog since I am not sure any of their clients requested it.