Export anim curve in maya publish

Hi is it possible to publish anim curves from maya during the publish so that the other department can build the scene file, like for example,
match move does some animation and i want it to build the animation scene file using the anim curve rather than opening the matchmove file, is there a way to do this by default.

hey,

not out of the box, even though you should be able to use Rig product for that is some limited way. But not just for the animation curves.

Interesting request. A long long time ago there used to be something along those lines, upon publish an animation it would also export the animation as curves using atomExport.

An example of that ancient code is e.g. here. It also had the notion of exporting an editMA as can be found here.

The loader equivalents for them existed here.

However, as far as I know they never really came to fruition and were abandoned since. This code for example - predecessor of AYON - is from over seven years ago. :slight_smile:

Converting this logic shouldn’t be too much effort into AYON however if you do, I’d love to see a functional use case.