Hello,
I’ve started a new experiment: integrating Ayon with our Godot Engine setup, specifically for managing Blender projects in V-Sekai (pronounced vee-say-kai). Our team prefers Godot for its versatility and open-source nature, which is ideal for our 2D and 3D work. We’re curious if Ayon can simplify our workflows, especially around Blender assets.
Objectives:
- Test Ayon for better management of Blender assets within Godot.
- See if Ayon can help reduce our daily manual, repetitive tasks.
- Investigate Ayon’s potential to enhance teamwork, especially for maintaining consistency across project versions.
Why This Matters:
The goal is simple: boost efficiency so we can focus more on the creative aspects of our projects. With our focus on VR developments, streamlining these processes now could pay off later.
Seeking Insights:
- If you’ve tried using Ayon with Godot for Blender, I’d love to hear about your experiences.
- What challenges should I anticipate?
- Are there any features or tools you think Ayon should develop for smoother integration with Godot and Blender?
I am eager to hear your thoughts and experiences!