Ayon USD Asset Resolver

Hi there,

We are having some issues with houdini usd paths in our farm given that it’s mixed OS (Windows and Linux). I’m curious about the USD Asset Resolver, I tried to load an asset (that is loading normally using relative or pull paths) using the ayon+asset resolver schema but it didn’t found the asset. Is there any other configuration I should do before in order to use it? Is it in beta yet?
I was wondering in implement my own resolver if that is not working yet.

Thank you!
Regards,
Gabriel

Can you confirm you’re using and have enabled the AYON USD addon with the LakeFS settings to download and activate the AYON USD Asset Resolver?

Hey BigRoy,
No, to be honest I didn’t do any special LakeFS configuration. By default still there, but to be honest I even know what is this lake fs. At least by name seems a noSQL database that would help the assets resolve (??).
How can I do this configuration?

Thanks!

  1. Make sure you have the AYON-USD addon installed and in your bundle.
  2. Then in setttings enable the Binary Distribution: ayon+settings://usd/distribution
  3. Then make sure there are resolvers that apply to your application of choice: ayon+settings://usd/distribution/asset_resolvers

You may need to request a Access Key Id and Access Key (which are lakeFS credentials) because those currently are not public data. I’ll send them in a DM.

These keys are usually requested from an Ynput representative, e.g. on Discord or other support.

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@BigRoy do you know how to update this plugin in my farm? Because if I get it right, basically I need login using the Ayon’s tray to make the USD Asset Resolver plugin from lakefs, but my farm doesn’t have GUI, it’s a linux machines that I access using ssh.
Is there maybe a pre render plugin that I can set on deadline to check if there is Ayon’s pipeline updates?

Thanks!

Unfortunately, It doesn’t work on farm. Fixes are in progress.
The issue is broken down into reasons:

  1. The resolver itself doesn’t expect AYON_API_KEY.
  2. The USD addon has some bugs when submitting the scene to farm.

Further Reading:

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Is there a prevision when these PRs will be merged?
We have a couple of scenes to render and this feature is quite important to us. Is there a way to use a pre-release package with this feature?

Thank you

Personally, I can’t tell.
Current solutions are in progress, you can partially check the progress here:

Once they are done, it’ll still need more time for making new builds for the USD Resolver and etc.