We’re consistently getting errors when loading uassets from a mapped network drive on windows.
Our assets are published to a mapped network drive of “X:/”, and all computers share this same drive letter for the mapping.
It maps to something like \share.
When loading an asset through the Ayon menu, it gives the following messages:
AssetCheck: /Game/Ayon/assets/prop/cube/uassetCube_Uasset_01_v002/uassetCube_Uasset_01_v002__CON.uasset
FPathExistence failed to gather correct capitalisation from disk for X:/project/unreal/model/tst_cube/Content/Ayon/assets/prop/cube/uassetCube_Uasset_01_v002/uassetCube_Uasset_01_v002__CON.uasset
We’re on 5.6 with the plugin mostly working.
Doublechecking the paths that it prints out, they all exist on disk and have the right contents. I’m not sure this is an Ayon problem, as we found the following bug report:
It seems that any kind of symlink / drive map etc results in this error due to bugged path resolution in Unreal itself.
Is there something we can do?
Unreal doesn’t seem to do UNC paths, so that’s out of the question.
Thanks,
Sas @ Studio Submarine