I’m encountering an issue when loading a camera into Unreal through Ayon. The camera’s transform attributes are being set to random values instead of retaining their original values from the source file. This is causing inconsistencies and making it difficult to work with imported cameras. The camera is exported from Maya through Ayon.
Any insights or workarounds would be greatly appreciated!
Hmmm here it all works out, but again this is with blender.
Dit you have an animation on your camera, and did you checked it in the sequencer in UE?
Although I’m thinking now that and UE and Blender has the ridicules same freaking Z is up (hate that part, still after working 4 years in unreal and blender cant get used to it)
Could you maybe share your fbx?
im almost always on the latest and greatest of ayon
on my own homeserver i’m running a lot of dev versions, but these are tested with the latest production apps from the market
Cool! but still can you just get me a screen grab of the bundle versions. Because I am using all the latest version and still see the issue. oh I just realized that you are using your own dev bundle to test it right. Is it possible that you can test it on the latest releases of the addon version?