AYON Houdini Future

Hello Houdini enthusiasts,

Recently, Some discussions are starting to arise about Houdini Future and Ayon tools and HDAs for Houdini

These ideas are either client requested or reported by the community or ideas that come to my head.

I’ll try to write a brief about these ideas without adding much bias / my thoughts about them.

Houdini Ideas

  • AYON USD workflow
  • Procedural publishing
  • Adopting Houdini’s native workflows
  • Color Management
  • Look development
  • Product types enhancements
  • Houdini workfile builder
  • AYON Houdini Clipboard
  • AYON Cache Node
  • AYON Load Node

AYON USD workflow

Mostly, you know about it more than me.
Basically,

  • Supporting/using/installing Ayon resolver to Houdini.
  • Better publishing UI
  • Add Helper Nodes e.g. Ayon Lop Loader
  • Support accessing published assets in Houdini’s Asset gallery while keeping them managed via AYON inventory tool?

You can follow the updates on our workgroup github repository.

Also, there’s a Houdini USD workflow prototype by @BigRoy

Procedural publishing

After some discussions, it was proposed to implement AYON PDG nodes that’s capable automating the publishing process taking some inspiration from flow(shotgrid)

image

You can find the early prototypes by @BigRoy here Houdini: Lower level publishing concepts

Also, it’s worth mentioning that we can take some inspiration from omniverse :wink:
Animation_38

Adopting Houdini’s native workflows

Also, I’d like t refer to this section as @fabiaserra’s suggestions

AYON Flavored Nodes

Sometime ago he sent a link that includes a code snippet to customize tab menu and wrap Houdini nodes so whenever an artist create a node, it’s created in Ayon flavor. I lost that link.
This can be helpful e.g. Vanilla ROP created from tab menu can be an AYON instance.

AYON flavored nodes should support publishing on demand.

I did some tinkering around it

After some google searches, I found this guide about customising-houdini-nodes.

In essence, we can use any of these solutions to add our custom parameters:
1. Define OnCreate events in HOM location.
2. Override Tab Menu on Houdini launch
3. Using a Shelf
4. Extend OPMenu.xml
More info: System for implementing Houdini Nodes in version controlled and IAC based system · Issue #591 · ynput/ayon-core · GitHub

@BigRoy made a prototype in which we can turn vanilla ROP nodes into AYON publishable nodes. Eventually, that prototype can be added as a command to OPMenu in Houdini .
Here’s the PR Houdini: Lower level publishing concepts and I made a PR to add that command to OPMenu Houdini: Add ‘Make AYON Publishable’ to OPMenu

Vanilla Deadline ROP

In order to use the vanilla deadline ROP node. we need to figure a way that only performs the publishing.
@fabiaserra’s solution was to implement ax_publisher_submitter that creates a json file and submits an AYON publish job (in compliance with our deadline addon)
Also, he override the vanilla rop nodes to add Ayon parameters.
So, the node network actually looks more like this

More info about it in his demo on Github.

I did some tinkering around it

I did quick search about it and I think such an idea requires extending the Deadline ROP itself which I have no idea how it’s achieved.

It seems that deadline rop supports specific standalone plugins, and I couldn’t find a way to extend its functionality to support AYON.
I wish if there are some exposed callback scripts to make extend it. still need to extend my search.
Here are some screenshots with placebo parameters (non-functional ‘prototype’).

HDA Creation

:white_check_mark: Implemented

Adding another menu option that opens some AYON pop window to create AYONized HDA.
More about fabia’s suggestion in this comment on GH.

Also, It was also requested by one of our clients.
I ended up with this simple implementation.

329596075-ff24a380-5cfa-4b3c-a780-be6623da41a9

Color Management

Look development

  • Publish materials and their associated textures.
  • Look assigner/manager similar to Maya’s look assigner.

Product types enhancements

There many ideas.
But for this post, I’ll mention the enhancements that are not related to a specific product type.

Support Multiple Representations for product types.

let’s take pointcaches for example.
how to collapse Pointcache (Abc) and Pointcache (Bgeo) into one creator plugin to include either or both representations in the publish.
Such feature can be useful for Model product type in Houdini.

Support Product aliases in Houdini

Some creators are a lot similar.
e.g. A staticMesh is the same as Model with fbx representation.
Both are a static 3d model. However staticMesh may require more or less of Model validators.

Houdini workfile builder

Similar to workfile builder in other addons. e.g. Maya and Hiero/Nuke Studio

AYON Cache Node

This topic is still in discussions. Any contribution is greatly appreciated.

We had a meeting about it in Houdini wg. and here are some quick notes from the meeting.

AYON Load Node

Which is similar to Houdini: Implement Load Asset LOP HDA but generic.

Things to consider:

  • Add visual feedback if the load node doesn’t include the latest version.
  • How it behaves with Inventory Tool

AYON Houdini Clipboard

Such clipboard can be cool for Houdini artists to collaborate.
e.g. sharing .cpio
it can be a some buffer per user.
it can be a folder with one file inside. (buffer of size one)

Not sure which topic is a best fit for this - but I’ve set up a concept/draft PR showcasing some ideas for lower level publishing from Houdini (and part of the logic would also be capable of ‘batch ingesting’ files or publishes with a simplified entry point through the CreateContext).

Anyway, check it out here: Houdini: Lower level publishing concepts by BigRoy · Pull Request #542 · ynput/ayon-core · GitHub

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