Multiple AYON Launcher instances on Mac

Hello!
Anyone come across multiple instances of launcher being spawned when trying to open a scene file (M1 mac mini - OS v26.6.2) ? Usually we get a launcher on startup and and new one when trying to open a file from within the launcher.

The artist was using v1.5.4 of the launcher - Upgrading to v1.6.3 didn’t seem to make a difference.
Running in production mode, launching from either the terminal or the app also doesn’t change the behaviour.

Thanks.

Hello,

Could you elaborate?
are you referring to opening the scene like this

ayon addon applications launch --app houdini/20-5 --project Experiments --folder /shots/shot_01 --task fx

usually, it spawns launcher if the app is not running yet.

Does this happen when you launch the app manually from the executable?

usually, I can have multiple instances when using different bundle modes (production - staging - dev).

Sorry if I didn’t make myself clear.

What I mean is: we have a launcher running, then we browse via the UI to the task we want to work at and as soon as we launch the DCC (Animate) to open the workfile a new launcher appears. Animate would open normally and the workfile loaded as expected but we now have two launchers running. Usually one of the two will freeze and the only way to close them is to “kill” the process.

Hi @nikos I was just testing it at my MacOS setup and all works as expected. Send us the Launcher env report please o we can look more in depth at your problem.

Thanks!

blake_ayon_info.txt (4.0 KB)

Thanks!