Feels like we should keep everything as ‘pixary ’ as possible. I’m going to have to wrap my head around the nesting of these files. What having so many sub references brings. It’s almost like the hierarchy of the usd files is acting as the ‘ui’ for where change is allowed to slot in. Interesting. The files themselves can act as both the ui for what contributions can be expected for an asset… and even for the ‘inventory’ of what a shot expects to have.